May Preview #16

yay..

Yandere Simulator Development Blog

The build meant for May 15th has been postponed until June 1st. I promised that I would post previews of cool upcoming content for every day that the build was delayed. I’ve been doing that for over 2 weeks now! I’m almost done, but I still have today and tomorrow until we hit June 1st, so here’s the second-to-last preview…

This preview involves the school’s faculty room. You see, the faculty room will play a role in several different aspects of the game:

  1. Teachers will pick up dangerous objects and bring them to the faculty room, so if you drop a knife with your fingerprints on it, you’ll have to steal it from the faculty room in order to dispose of the evidence you’re leaving behind.
  2. Teachers’ schedules will partially consist of walking between classrooms and the Faculty Room, so knowing the location of the faculty room will provide you…

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May Preview #15

yay

Yandere Simulator Development Blog

The build meant for May 15th has been postponed until June 1st. I promised that I would post previews of cool upcoming content for every day that the build was delayed, so here’s the 15th preview:

Do you know what a “butsudan” is? It’s a small shrine that some people use in order to worship a deity inside of their homes. I think it makes a lot of sense that Yandere-chan would have a butsudan dedicated to Senpai within her home. The shrine that is currently inside of Yandere-chan’s house looks like a miniature model of a shinto temple, rather than resembling an actual shrine that might be found in a real Japanese house. I’d like to eventually replace the Senpai shrine with a butsudan:

The image featured above is merely a mock-up of what the final game’s butsudan might look like. The final butsudan will look better than what…

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May Preview #13 (and two polls!)

Yandere Simulator Development Blog

The next build is still on track for June 1st. The cut-scene that caused the delay is now 100% finished; all that remains is testing for bugs, fixing whatever bugs I find, adding polish, and seeing how many additional features I can add between now and June 1st.

I promised that I would post previews of cool upcoming content for every day that the build continued to be delayed, so here’s another preview:

I’ve always wanted Yandere Simulator to have an original school uniform, instead of using the cliche “Sailor” school uniform, I want the game to have a school uniform that makes you say “Oh! I recognize that! That’s the uniform from Yandere Simulator!”  The above image is a school uniform that I designed by combining aspects of some of my favorite anime school uniforms. This roughly what I want Yandere Simulator’s “official” school uniform to be. (I might…

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May Preview #11

same old stuff

Yandere Simulator Development Blog

The next build still isn’t ready yet. I’m sorry! To make up for it, I’ll give you a small preview of an upcoming feature. But, in order for you to understand this feature, I’ll have to describe an aspect of an indie game that came out in 2013…

Have you ever heard of a game called Long Live the Queen? It’s a game about raising a young princess into the type of queen you want her to be. You can raise her to be gentle, raise her to be tyrannical, or even make her become a magical girl! Nope, I’m not kidding. I was pretty obsessed with this game for a few weeks in 2013!

I found it to be very challenging, because there were numerous ways the protagonist could get killed over the course of the game. Each death was accompanied by a cute little graphic depicting your…

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May Preview #3 and Delay Explanation

Yandere Simulator Development Blog

I’ve found myself in an interesting situation that doesn’t normally occur. This situation is causing a delay in the next build, so I’m going to explain what’s happening.

The next elimination method involves a set of steps. I’m going to be super-vague about these steps so that I don’t “spoil” the surprise. The player must…

  1. Perform a task for a certain student.
  2. Have an important conversation with someone.
  3. Perform a task for a different student.
  4. Perform a kidnapping.
  5. Utilize a new gameplay mechanic in your basement.
  6. Have a text message conversation with someone.
  7. Watch an interactive cut-scene where the player is presented with an important choice.

6 of those 7 steps have already been implemented; a new character, two new tasks, and two conversations are already in the build. The only thing that remains is the interactive cut-scene.

This cut-scene is relatively simple in nature; it doesn’t involve much action…

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